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LOOPER

A game jam project

Concept

This game was created for a 48H game jam with the theme LOOP and PICKAXE. the goal is to place units on the map, each unit has a unique movement pattern. Then you have to collect ressources to summon more units and to increase the life of your god. The game ends when your summoning bar is at 100% or 0%.
There is one major bug that breaks the game. The pattern uses the OnEditorGUI that are instanciated only during editing manipulation. The pattern does not show on selected units later in the game.
The solutions (not enough time during the jam) would have been to create a render line in realtime but you need to recalculate the spline or to instanciate a lot of units before the game and only "moving" them afterwards.

iPhone app
            preferences selection screen